[boot] Initializing PIXELPORT runtime...
[core] Loading distribution engine... OK
[auth] Connecting to store APIs... OK
[net ] 2,847 games indexed across 4 platforms
> PIXELPORT v3.2.0 ready
NOW IN PUBLIC BETA

SHIP YOUR
INDIE GAME
EVERYWHERE.

One command. Four storefronts. PIXELPORT handles distribution to Steam, Epic, Switch, and PlayStation — so you can focus on making the game.

pixelport-cli
$ pixelport init
Detected: Unity 2024.3 / macOS
Created: pixelport.toml
 
$ pixelport build --all
Building for Steam... done (42s)
Building for Epic... done (38s)
Building for Switch... done (1m 12s)
Building for PS5... done (1m 04s)
 
$ pixelport publish
4 builds submitted for review
Track: pixelport.dev/g/stardew-mine
> All platforms live in ~48 hours
0
Games Published
0
Indie Devs
4
Platforms
0
Countries
$0M
Dev Revenue Paid
multi-platform.exe

Multi-Platform Builds

One codebase, four platform-specific builds. We handle signing, compliance, and store-specific metadata for Steam, Epic, Switch, and PlayStation.

Distribution
analytics.exe

Unified Analytics

One dashboard for all platforms. Revenue, downloads, wishlists, reviews, refund rates — broken down by store, region, and time. No more tab-switching.

Insights
payments.exe

Revenue Splitting

Built-in rev-share for teams. Set splits by contributor, role, or milestone. Payments go directly to each team member. No invoicing needed.

Finance
compliance.exe

Age Rating & Compliance

Automated ESRB, PEGI, and CERO questionnaires. We pre-fill based on your game content tags and handle the submission paperwork.

Legal
$ pixelport init
Configure

Point us at your project. We detect your engine (Unity, Unreal, Godot, custom), generate a config, and set up your store pages.

$ pixelport build --all
Build

Cloud-based builds for every target platform. Signing, optimization, and compliance checks run automatically. Takes minutes, not hours.

$ pixelport publish
Ship

Submit to all stores simultaneously. Track review status from one dashboard. Average time to live: 48 hours across all platforms.

KP
kira_pixel
We went from "Steam only" to "all four platforms" in a single afternoon. The Switch build just worked. I nearly cried.
Today at 3:42 PM
RX
rex_dev
The rev-split feature saved my team from a spreadsheet nightmare. Everyone gets paid directly, no more monthly accounting sessions.
Today at 4:15 PM
MN
mina_nocturne
PEGI rating took me 3 weeks last time. PIXELPORT auto-filled the questionnaire and submitted it. Approved in 5 days. What is this sorcery.
Today at 5:08 PM
INDIE
$0 / month
For solo devs and first releases.
  • 1 game
  • 2 platforms (Steam + Epic)
  • Basic analytics
  • Community support
PUBLISHER
Custom
For publishers managing a catalog.
  • Everything in Studio
  • Bulk submissions
  • Dedicated build infra
  • Custom integrations
  • Account manager
YOUR GAME DESERVES
EVERY PLATFORM.$ pixelport init — takes 30 seconds